Sekiro: Shadows Die Twice has received the most prestigious award of 2019’s Game of the Year at The Game Awards. Hence, it's very reasonable that developers follow this model with their games in the future, but I did not expect it to be that fast.
At the same event, the Chinese developer 24 Entertainment has revealed their new ninja game that looks quite similar to FromSoftware's masterpiece - namely Naraka: Bladepoint. The reveal trailer of the game features smooths word actions and similar Hookshot platforming features, but in style!
Below is the trailer of Naraka: Bladepoint at The Game Award 2019, and you can check it for yourself to see how dope this game is:
A quick look on Naraka: Bladepoint
Naraka: Bladepoint takes the Eastern settings with its aesthetic landscape and beautiful ancient buildings. To be more specific, it's a beautiful 'forsaken but never forgiven' island namely Morus. The society here is not bound to any law systems or regulations, and there's no limit on the things you can do to each other, including killing them.
Hence, the land sees many kinds of jobs to appear, like warriors or assassins, which all fight to protect their lives and fulfill their objectives. In the middle of this deadly scene, you'll learn the story of Crimson Night - according to a poet on the game Steam page. Proudly brand himself an invincible killer that hasn't met one matched opponents over, Crimson Night gets to this island through the call of Mortality to seek the treasure he's looking for: Soulbloom.
Blood and revenge. Life and Death. The Hunter and the Prey. Which will you choose in the land of Naraka?
Key features
Even though the baffling introducing poet of Naraka: Bladepoint seems to focus on Crimson Night, its trailer shows that you'll be able to take control of many characters. We're not sure that each of them will write their own story through blood, or we'll in turn play as them throughout the journey yet. And all of them look quite Japanese, even though it's a game from a Chinese developer.
Set the confusion in its characters and story aside, Naraka: Bladepointfeatures an 'Unchained Combat System'. To be more specific, its combat is similar to Sekiro, as players will have to put their skills on a true test in Souls-like battles. Learning about your enemies' attacks and choose a perfect time to strike back - that's the most important rule you've to take into account.
However, the most important feature that separates this game from the 2019's Game of the Year is its unique blocking and parrying mechanics. There are no solid buttons that you can push to block your enemies' attacks, and in order to make a move against them, you'll have to base on entirely on your attacking and moving actions. It's still about timing, but the things you must do to respond to strikes are much more complicated.
Last but not least, Naraka: Bladepoint's world is free to explore, as you will not always have to stay on track of the story. Instead, you can head to every place you want by jumping, climbing, hanging, and especially, with the help of the grappling hook. This feature will be the main selling point of the game, as it does not only open up many kinds of approach to your opponents like stealth or drop strike, but also brings the satisfaction of adventuring.
Release date and supported platforms
With ultra-stylish actions, unique combat system and aesthetic Eastern arts, Naraka: Bladepoint will very likely receive tons of success like Sekiro has.
The game will come out for PC at an unknown date in 2020, so stay tuned to Gurugamers for the latest updates.
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