Sekiro: Shadows Die Twice - GuruGamer.com https://gurugamer.com Website for Indian gamers with latest gaming and technology news. Find release dates, trailers, and scores for all upcoming and recent video games in the world Fri, 18 Aug 2023 12:12:27 +0000 en-US hourly 1 https://static.gurugamer.com/images/logo.jpg Sekiro: Shadows Die Twice - GuruGamer.com https://gurugamer.com <![CDATA[Top 10 Hardest Bosses In The Soulsborne Series]]> https://gurugamer.com/pc-console/top-10-hardest-bosses-in-the-soulsborne-series-21955 Sun, 09 Apr 2023 13:42:00 +0000 https://gurugamer.com/pc-console/top-10-hardest-bosses-in-the-soulsborne-series-21955
Each boss on this list has a name that strikes fear into players' hearts, and their movesets require players to adapt and learn in new ways.]]>

In this article, Gurugamer is going to showcase a list of the toughest bosses in the Soulsborne series, which includes games known for their challenging difficulty and gameplay. FromSoftware, the studio behind these games, has gained a reputation for creating punishing titles that test players to their limits. Fans have dubbed this brand of difficulty "Soulsborne," encompassing not just the Souls series and Bloodborne but also newer titles like Sekiro: Shadows Die Twice and Elden Ring.

1. Malenia, Blade of Miquella

Malenia, Blade of Miquella, is widely considered to be the toughest boss in the entire Soulsborne series. Before the fight begins, she boasts that she has never been defeated. While this might seem like an arrogant statement to experienced Soulsborne players, it serves as a warning of just how formidable she is. Malenia is incredibly fast, precise, and aggressive, and she has the ability to steal life with every hit she lands on the player. This means that even a single mistake can fully heal her.

Malenia Blade Of Miquella
Malenia, Blade of Miquella

Malenia's second phase is even more challenging than the first, as she introduces new attacks that strike fear into the hearts of players. These include a scarlet rot effect, copies of herself, and a massive AOE that takes a long time to dissipate. No matter how players try to evade or prepare for the fight, Malenia always manages to send them to their doom. With every mistake players make, Malenia reveals just how terrifyingly strong she is.

2. Orphan of Kos

The Orphan of Kos is widely considered one of the most challenging bosses in both Bloodborne and the entire Soulsborne series. Known for being extremely aggressive, the Orphan charges at players as soon as they approach and unleashes a relentless assault with attacks that deal massive amounts of damage.

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Orphan of Kos

During the boss's second phase, it becomes even more unpredictable, as it jumps around the arena and uses lightning attacks in combination with quick, powerful strikes that get up close and personal. In a game that typically rewards players for being aggressive, the Orphan of Kos stands out as the ultimate example of this style. The only way to defeat this boss is to be equally aggressive while also paying close attention to its moves and attacks.

3. Isshin the Sword Saint

Isshin, the Sword Saint, is the final boss in Sekiro: Shadows Die Twice, and is considered one of the most challenging bosses in the Soulsborne series due to his aggressive and precise attacks, lightning-fast speed, long combos, and large AOE's. The fight against Isshin is a true test of a player's skill and pushes them to their limits, with three incredibly long phases.

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Isshin the Sword Saint

While the first phase is relatively easy, the next two become significantly harder as Isshin becomes faster, more unpredictable, and gains a second weapon that can deliver devastating AOE attacks. In the final phase, he also adds a lightning buff to all of his attacks, making them even more deadly. The entire fight is by far the longest in the game, and players must be close to flawless in their approach to have a chance of defeating this formidable sword saint.

4. Darkeater Midir

Darkeater Midir is considered one of the most challenging dragon bosses in the Soulsborne series, thanks to its impressive health bar and powerful AOE attacks, which range from fire blasts to dragon slashes. Midir's strength is unmatched and can send players back to the bonfire in just a few hits, regardless of their build.

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Darkeater Midir

Midir's encounter is designed to punish players who think they can simply tank every attack or defeat the boss by keeping their distance. Although Midir's strength and attack pattern are balanced and not excessively difficult or unfair, the fight remains incredibly challenging and is one of the bosses that is easier said than done. Despite this, some players may find hope in the fact that the fight is balanced and achievable with the right approach.

5. Sister Friede & Father Ariandel

Sister Friede and Father Ariandel, the final bosses in the Ashes of Ariandel DLC in Dark Souls 3, offer one of the toughest challenges in the Soulsborne series. This boss fight is unique in that it combines various difficult aspects of the Souls series. Sister Friede moves quickly around the map and can deliver a series of fast combos that cause a frostbite effect on players. Father Ariandel joins in the encounter at the start of the second phase, and his aggressive fire attacks have a large AOE that can pose a threat to players.

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Sister Friede & Father Ariandel

After defeating Ariandel, Friede enters her third phase, during which she adds a blackflame buff to her weapon and becomes even faster and more aggressive. Throughout the entire encounter, she periodically heals herself, which could cause players to panic if they are running low on flasks.

6. Demon of Hatred

The Demon of Hatred is known to be a boss that many players struggle with due to its highly aggressive nature and the numerous AOE attacks that it employs, which are incredibly challenging to avoid. Unlike other bosses in Sekiro that require precise timing and counters, the Demon of Hatred demands a different approach, forcing players to be aggressive and carefully observe its patterns to succeed.

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Demon of Hatred

Essentially, the encounter is reminiscent of a Bloodborne-style boss fight, but with the added challenge of having to adapt to a different gameplay style to emerge victorious.

7. Nameless King & King of the Storm

Considered by many as one of the most spectacular fights in the Soulsborne series, the boss battle takes place in a vast cloudy arena where the boss enters on a giant undead wyvern. Dealing with the King of the Storm alone is already difficult as it flies around and spews fire at players, while the Nameless King adds to the challenge with his lightning attacks, which he coordinates with the wyvern.

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Nameless King

After players defeat the wyvern, the Nameless King becomes an entirely different challenge. He moves gracefully around the arena, unleashing long-range lightning strikes with a wide area of effect. The entire fight is incredibly tense, and players must be precise with their timing for both dodging and attacking as even one misstep can determine the outcome of the battle.

8. The Owl Father

The Owl Father is a boss in Sekiro that requires a special quest to be completed in order to face him. He is known for his relentless attacks and combos that can quickly take out players if they aren't careful. What sets him apart from other bosses in Sekiro is his ability to summon an owl that joins the fight in the second phase. This owl can fly around the arena and unleash powerful AOE explosions, as well as briefly become invisible, adding to the difficulty of the fight.

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The Owl Father

Overall, the Owl Father encounter is one that requires a great deal of patience and careful maneuvering in order to succeed.

9. Fume Knight

The dual-wielding knight is considered one of the toughest bosses in the Soulsborne series, mainly because of its fast movements and high-damage attacks. What sets it apart from other bosses is its ability to heal during the fight, which players can prevent by collecting Smelter Wedges. The importance of this task cannot be overstated, as the boss healing itself can easily result in defeat after multiple attempts.

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Fume Knight

Notably, a difficulty statistic released sometime after Dark Souls 2's release showed that the Fume Knight had a 93% failure rate across all platforms, further cementing its status as one of the hardest bosses in the entire series.

10. Ludwig, the Accursed

Ludwig, the Accursed, is a boss that is known for its aggressiveness and requires players to be on their toes constantly to avoid his wide sweeping attacks, high jumps, and dangerous charges that have the potential to knock players out in a single hit. His unyielding nature and relentless attacks don't give players any time to catch their breath and regroup.

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Ludwig, the Accursed

When he enters his second phase, he wields a massive great sword that has a large area of effect attack capable of instantly taking down players who are attempting to keep their distance. His reputation as one of the toughest bosses is well-deserved as he forces players to match his level of aggression if they hope to have any chance of defeating him.

>>> Read more: List Of All Souls Games On PC And Console, Ranked

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<![CDATA[List Of All Souls Games On PC And Console, Ranked]]> https://gurugamer.com/pc-console/list-of-all-souls-games-on-pc-and-console-ranked-21414 Mon, 12 Dec 2022 02:07:00 +0000 https://gurugamer.com/pc-console/list-of-all-souls-games-on-pc-and-console-ranked-21414
From Software's Dark Souls is one of the best ARPG series ever created. Check this post for a list of all Souls games and spinoffs ever released.]]>

FromSoftware has created a brand new genre by itself, with the success of Dark Souls. Since then, many companies have tried to emulate the formula, to various degrees of success. However, nothing can beat the Souls sequels and spinoff created by FromSoft themselves.

In this article, Gurugamer is going to showcase a list of all Souls Games on PC and Console, Ranked.

1. Elden Ring

Elden Ring is basically Dark Souls 4, or Dark Souls but now you can sneak, jump, and ride a steed around the open world areas. You start by creating a character and choosing a class to determine your starting gear and stats (e.g. Astrologer to be a spellcasting sorcerer, or Samurai to be a katana-weilding DEX melee build). You progress through the game by traveling around the map and finding items/gear to upgrade your equipment setup and defeating enemies to gain 'runes" that you can spend to level up or buy items from shops.

Elden Ring
If you've never played a souls game, this is the best one to try.

'Sites of grace' are the bonfire equivalents in Elden Ring, and most of the time they visually display a path of light that indicate the direction you need to go to progress the main story through the locations of major bosses. There are plenty of these grace sites littered everywhere in the open world and within dungeons so it is easy to fast travel to where you want to go immediately.

Elden Ring Gameplay
This game is Dark Souls 4, 5, and 6 all in one.

Elden Ring is an open-world game and there are various mini-dungeons/secrets hidden away in every corner of the map. It is to your advantage to seek out these locations to find rare materials and unique weaponry that may or may not change your play style altogether. The open world feels like there is always something waiting for you to discover, such as powerful enemies that drop unique weapon arts (ashes of war) or an NPC standing around waiting to offer you a quest. With the introduction of a day/night cycle, there are even some bosses that only spawn at nighttime in specific locations waiting to ambush you but offer unique drops as well.

Elden Ring, while imperfect, is the best implementation of an open-world action RPG that I've ever played. It feels like the culmination of every iteration of FromSoft's 'Souls' games into one truly amazing experience filled with intrigue, struggle, and eventual triumph.

2. Sekiro: Shadows Die Twice

In Sekiro, you play a shinobi, a ninja, whose young master was kidnapped. The young master has a special heritage, that's why he matters so much to your enemy. To rescue him, you have to sneak and fight your way through historical Japan. Across your journey, you visit very different parts of the country. On the whole, the game is a mix of stealth and combat. That doesn't sound all that interesting at first, and yet Sekiro has, hands down, the best game design I have ever seen in a video game.

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Sekiro: Shadows Die Twice

In many locations, it is up to the player whether to simply sneak past an enemy, sneak past an enemy, and then attack the enemy from behind, or seek direct combat. If you choose to play dirty and attack your enemies from behind, it not only gives you an advantage in combat, but it also fits nicely with the shinobi theme. If you choose direct combat, which is sometimes inevitable, the game thrives on the fact that you have to break through your opponents' cover in order to hit them with a death blow. This in turn leads to some really nice "finish" animations.

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Sekiro is Souls with a ninja twist.

Defeating opponents is often a painful learning process because you have to learn how they move and when it is best to parry. Yet you are more engaged than frustrated in the process. If you die, there is the option to be revived. However, you lose half of your money and half of your experience points.

The level design is awesome because you can move horizontally and vertically, i.e. you can swing from rock to rock or climb trees with the help of your grabbling hook.

3. Dark Souls III

Personally, Dark Souls 3 has the best story and second best level design in the series after the original one. The game really doubles down on weapon and armor variety that leaves you satisfied. Anyone can find a playstyle that suits them better. The compact level design pushes players into various events in each area that needs you to carefully dissect otherwise seemingly impossible challenges.

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Dark Souls 3 has the best story and second best level design in the series after the original one

The gameplay revolves around more dodging and favors an offensive playstyle as enemies are much more aggressive and fast compared to previous titles. The base game is well-crafted and executed but I can't say the same for the DLCs. DLCs feel like they don't want you to engage in combat and just run through everything. The game encourages you to react strategically and use your brain but DLC pushes you so much that after dying in some areas, you don't want to kill those 40 enemies that take 15 mins to go through again. They clearly went overboard here. It was fun for me to kill them all in the first run and then I sprinted past them. So be wary about this.

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Possibly the best PVP mechanics of the series here.

But the good part about the DLC is that the bosses are particularly well done and does the game favor greatly. Extremely hard bosses that require strict management and knowledge of the game's mechanics that make you fully use everything to get past. Almost every major encounter in the DLCs is memorable, so in the end, the downsides are forgivable.

Possibly the best PVP mechanics of the series here. Multiple factions attacking and defending each other, it's total chaos that always ends up as an exhilarating experience through and through. Absolutely brilliant soundtrack as icing on the cake. Definitely recommended and a must-play of the souls genre.

4. Bloodborne

The aesthetic is what mainly defines Bloodborne as its own separate thing within the Souls series. You don't get to see such beautiful, detailed and immersive victorian-fantasy worlds like Yharnam every day. Add From Software's expertly crafted passive storytelling and a bit of Lovecraftian inspiration, and you have yourself a game universe that is just a delight to get soaked in. It is impressive how Bloodborne, being a single game, has a lore that is just as compelling as the entire Dark Souls series as a whole.

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The visuals in Bloodborne are truly terrifying.

In the gameplay department, Bloodborne is a faster-paced version of Dark Souls, with less emphasis on defending and more on being aggressive. Parrying was made easier than ever thanks to the inclusion of guns, and this is one of the things I love the most about Bloodborne. It's going to be hard to go back to the other Souls games and not be able to parry anything. However, this doesn't make the game any easier. Bloodborne is just as difficult as any other Souls game. Another great thing about combat is being able to regain health if you hit an enemy immediately after taking damage, which creates this very clever risk-reward dynamic at all times.

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Fighting untold horrors.

The amount of art and creativity that went into every aspect of Bloodborne's design is both admirable and delightful. Bloodborne won't win any awards on the technical aspect, but the levels still look fantastic, they have a lot of detail everywhere. I was initially worried that all of the game's areas would look too similar given the victorian setting, but fortunately, this isn't a problem. The soundtrack is also good, probably my favorite in the Souls series, along with Dark Souls 3.

5. Dark Souls

Dark Souls is easily one of the best ARPGs ever created in the last 20 years. A beautiful, varied and interconnected world, a good sense of risk and reward, well-designed levels, and boss fights. It feels very long and you will probably want to take a break for a while, but at the same time you'll want more and you'll just want to go ahead and try to kill the bad guy that made you rage over and over again. Some argue that the second half of the game suffers from a lack of time and a kind of rushed feeling to areas like Lost Izalith and The Tomb of the Giants.

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Dark Souls bossfight

For a true Dark Souls experience, you are gonna want to pick a build early. The starting classes help, giving you more points in a certain category, like Strength, Dexterity, or Vitality depending on your starting class. You will want to use levels from souls to help form your build.

 

The real part of Dark Souls is the Bosses. They are what the game is known for, and the game would be wildly different without them. Without spoiling too much, some of the bosses in this game have become my all-time favorites. 3 of the 4 DLC bosses and the boss at the end of Anor Londo are the true contenders.

6. Dark Souls II: Scholar of the First Sin

Compared to Dark Souls 1, this game is much more consistent in its quality, with lower highs but higher lows. There's nothing in DS2 that's awful on the level of Lost Izalith, but there's also nothing nearly as good as the Painted World outside of the DLC. However, with the DLC included for free in the SotFS edition, the game is elevated to much greater heights. Sinh, Fume Knight, and Ivory King are among the best bosses in all of Dark Souls, better than almost every fight from DS1 and a good chunk of the DS3 boss pool as well. They also contextualize the story of the game in a way that makes the game far more personal -- it's much easier to be invested in the world of DS2 compared to DS1 and 3 where the stories feel like a backdrop rather than motivation.

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Invaded by a dark spirit

 

Combat is Dark Souls combat, I don't feel I need to explain much more than that. It lends itself more to larger groups of enemies, and magic is greatly improved, but it's still Dark Souls, and it's just as good as any other Dark Souls game -- faster than DS1 as your attack options are better, but slower than DS3 because multiple enemy encounters require patience and picking a good time to attack -- the Dual Pursuers in NG+ play more like Ornstein and Smough than as a generic combat encounter. PvP is also great, but my experience is too limited to comment on it in depth here.

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The environment is fairly well-designed.

The game is, unfortunately, ugly -- much less creative enemy designs than DS1 and 3, with most of the new enemies being fairly standard humanoid enemies or bland looking 'fantasy monster' -- Ogres, those weird mushroom things, and the long-armed green enemies in No Man's Wharf are all forgettable enemy designs, a far cry from the unique appearance of the basilisks, the unnatural bodies of the mimics, and the horrifying bug/human hybrids in the depths of Blighttown. Boss design suffers from a similar lack of quality -- there are no fights as visually striking as Sif, Gaping Dragon, or Gravelord Nito. The most creative boss design is the Executioner's Chariot, an optional boss that culminates in a fight against a pretty generic horse enemy with dodgy hitboxes.

7. Demon's Souls

Demon's Souls is the prototype for Dark Souls, with the familiar Souls combat (light/heavy attack, block, dodge...etc). Similar to Dark Souls, every action has a heavy, realistic feel to it, so your sword swings and shield blocks will have lifelike responses. These groundbreaking controls are complemented by beautiful visuals, stunning level design and extremely creative boss battles. For instance, one of the early levels will have you running through a castle timing your runs with the intervals of a dragon swooping down and breathing fire over your path. Scenes like this are so grandiose and epic in scale and really immerse you in the fantasy genre.

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The game has just gotten a PS5 Remake

The most crippling flaw of Demon's Soul is a lack of a compelling story. This game is truly gameplay oriented, meaning you will be going from level to level without really feeling like you've accomplished much for any characters or made a significant progression throughout a long winding engaging story, unlike games like Dragon Age or Elder Scrolls. But Demon's Soul is a game you definitely need to experience to fall in love with. It is a game of absolutely monumental scale and you really deserve to see it for yourself.

The boss battles are also not that hard - they are very "primitive" and much easier than Dark Souls and if you have played DS1, you should have no problem speedrunning this one.

>>> Read more: Top 5 Best Resident Evil Games To Play In 2022

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<![CDATA[An Easy Mode Within A Game Has Never Ruined It]]> https://gurugamer.com/pc-console/an-easy-mode-in-a-game-has-never-ruined-it-2384 Sun, 07 Apr 2019 01:32:00 +0000 https://gurugamer.com/pc-console/an-easy-mode-in-a-game-has-never-ruined-it-2384
Should Sekiro: Shadows Die Twice has an easy mode? Well, an easy mode has never ruined a game and it shouldn't be as well.]]>

In gaming, there’s something in the word “easy” that somehow considered offensive to some players, except that it’s not. For example, in Sekiro: Shadows Die Twice (FromSoftware), people are putting up a debate whether there should be an easy mode for it or not.

Sekiro Shadows Die Twice
Sekiro: Shadows Die Twice, an action-adventure game by FromSoftware & Activision.

Despite that Sekiro has let go of many elements from Bloodborne and Dark Souls that make them ridiculously difficult, many players still have a similar takeaway after playing the game: it’s incredibly hard. In fact, people are demanding an easy mode in Sekiro to stop their ongoing frustration. FromSoftware has made a name for themselves to craft games without an easy mode in the last 10 years. Now, it might seem reasonable to make a change.

Club Sekiro isn't for everyone

Just like pledging some kind of a brotherhood, anyone that completed a From game has been through an absurd amount of challenges. They then belong to a special club with only the people like them. Moreover, Sekiro doesn’t let players to summon help from the others, making it harder than ever. Therefore, a conversation about Sekiro will easily become a conversation about you, about how you beat all the challenges and earn your rightful spot here in the Sekiro Club.

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Sekiro: Shadows Die Twice - to beat the game is to join a special Club Sekiro.

On one hand, to some people, difficulty is necessary to experience games from From Software. It simply makes the company’ design philosophy works out. From has a unique style to tell stories, from item descriptions as well as subtle environmental clues. Thus, players get to understand thoroughly about such messages when they try to pass a particular level. Failures let you grasp the hidden story, either about decay or humanity losses and engage with it altogether.

An easy mode never ruins a game

However, it’s somehow troublesome when “difficulty” can have different meanings for different occasions. In Devil May Cry 5, the devs wants you to play with your own style with “Devil Hunter” as the recommended difficulty. Nonetheless, lowering the difficulty and progress using clumsy combos doesn’t lower your game experience, either. “Adding an easy mode to a game has never ruined it.”

On the other hand, for a group of people, adding an easy mode in Sekiro won’t encourage players to adjust their play habits and adapt. According to GB Burford (“Doc), players with chronic pain or physical disability will find it impossible to surmount the skill threshold that From games require. To smash buttons in God of War or Bayonetta can drastically drain anyone’s energy and even cause tremendous pain. This further supports the point that “Hard” can have different meanings for different people.

The accomplishment to bring upon

From a different angle, Sekiro and the other games of From Software aren’t about how “hard” they are, not necessarily. In fact, as the director Hidetaka Miyazaki has stated, it’s about bringing a sense of accomplishment for players after overcoming insane difficulties. According to Ian Hamilton on Twitter as an accessibility expert, there are plenty of ways to make the accomplishment possible.

Sekiro: Shadows Die Twice
It's not about how hard it is. It's the accomplishment you earn after overcoming the hardest challenges.

All in all, does that mean some players would probably miss the point that From Software want to make? Of course. Take any movie with closed captioning as an example. It was there for people with hearing difficulty and they implicitly accept to miss out on a significant part of the experience.

Games, just like the other forms of art, don’t explain the intentions of its creators in the clearest way. We have to experience and find them out ourselves. There’s absolutely nothing wrong in trying harder and harder, which might be the right way to approach it.

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<![CDATA[Amazing PC Blockbusters Released and Upcoming In 2019]]> https://gurugamer.com/pc-console/amazing-pc-blockbusters-released-and-upcoming-in-2019-2328 Fri, 05 Apr 2019 08:21:00 +0000 https://gurugamer.com/pc-console/amazing-pc-blockbusters-released-and-upcoming-in-2019-2328
It has been three months already into 2019, and it has been a good three months for gaming compared to the disappointing 2018.]]>

Just a couple of months ago, we have published another article on how disappointing 2018 was for PC gaming in term of blockbusters selection. That was most attribute to several events: the arrival of Red Dead Redemption 2 caused other games to reschedule their release day ( while the game doesn't come to PC), Fallout 76 fell short also. These two events in 2018 left the whole year for PC strategy games.

Blockbusters

This year, 2019, we have passed 25 percent of it already at this point already, has been amazing for big game titles. In this article, I will follow up the original article with much more optimism because of all of that goodness that we have had some blockbuster titles released so far in 2019. Be attention that my definition of 'blockbusters' is kinda vague, just like the one for 'indie game'. But in the context of this article, I will be talking about those game with the huge budget coming from well-established publishers. Those would have come in a box if it was 10 years ago.

The first three months of 2019

A Speedrunner Has Beaten Sekiro In Less Than An Ho
Sekiro: Shadows Die Twice

The first in the blockbusters that I would like to mention is Sekiro: Shadows Die Twice. These days, it is a much mention new game coming from the company - From Software. In fact, it was the fifth title to score more than 90% from us - just ranked after Sunless Skies, Slay The Spire, Devil May Cry 5, and Apex Legends. In those five three are already blockbusters. They are also contenders for our shortlist of GOTY and our top 100 games list annually.

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Metro Exodus

However, it wasn't the big titles that have impressed us so far this year. There is the Remake of Resident Evil 2 which has generated many Mr. X mods and memes. And apparently, Gabe Newell is also a fan of that game. The Division 2 is also a great game. I have spent countless of playing time on that game during March. Moreover, it still has a year full of updates and extensions ahead which poses the threat to eat up all of my gaming calendars. Metro Exodus was receiving many opposite opinions but in summary, the game is really amazing with its undeniable beautiful post-apocalyptic open world.  In case that you like arcade dogfighting or racing game - well, 2019 has games in those genres too.

However, we also have to talk about the biggest disappointment so far which is Anthem.  At this point, I think we could drop the hope that Jump Force will ever be able to deliver the promise of the game to be on Smash Bros-level with all those mana characters. But despite that, the game will still develop further in its strong point of co-op mech game with BioWare. But in order to make the game really takes off, they will need to gather a big enough player base in the next six months.

The Attractions Are Coming

Amazing Pc Blockbusters Released And Upcoming In 2
PC-Only Game

It wasn't a really huge year for games of PC-only title up until this point. ( There was that Civ 6 expansion in the early of 2019 - but that doesn't count). Next month, Paradox will release its next grand strategy game of Imperator Rome which would be a PC-only game. And also arriving in May in the major historical game - Total War Three Kingdom. This title will tick that box also.

Up until this point, I think it is safe to say that 2019 is a decent year for teases and announcements. That is also true for those titles are out this year yet also. We are talking about Borderlands-shaped rumor have been floating around. There is also Vampire: The Masquerade—Bloodlines 2. And soon in April, we will have the chance to find out what Respawn's Jedi: Fallen Order will gonna be like. We could really place money on this game because the developer of this game has a good record and they have Chris Avellone works on the game as well. By the way, maybe at some point this year we will get to see the new Doom game on Steam also.

With all these amazing records, I am really optimistic about the upcoming months. And this just these three months I have gathered enough game for my summer. In fact, Tom has spent more than 70 hours to complete Hell and Sekiro. So for it, they would probably take me a few months to complete these games.

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<![CDATA[A Speedrunner Has Beaten Sekiro In Less Than An Hour]]> https://gurugamer.com/pc-console/a-speedrunner-has-beaten-sekiro-in-less-than-an-hour-2309 Tue, 02 Apr 2019 13:45:09 +0000 https://gurugamer.com/pc-console/a-speedrunner-has-beaten-sekiro-in-less-than-an-hour-2309
Sekiro: Shadows Die Twice has been released last week and already there is this speedrunner player beat the game in less than an hour.]]>

As expected earlier, on March 22, 2019, the adventure game, Sekiro: Shadows Die Twice has officially launched worldwide. With compelling, dramatic gameplay and a storyline, open, this game absolutely deserves to be the epic of the Dark Souls series.

A Speedrunner Has Beaten Sekiro In Less Than An Ho

Compared to its predecessors such as Dark Souls or Bloodborne, the game has changed in many ways to undress completely the fighting style, as well as adding parkour and stealth mechanisms. Changing the battle mechanism will make Boss battles in Sekiro: Die Shadows Twice completely different from From Software's older titles. The main character in Sekiro: Shadows Die Twice is known as The Wolf (Wolf) and the journey of reminiscing ancient Japan promises to bring a new experience to gamers.

Summing up scores on prestigious review journals, Sekiro: Shadows Die Twice averaged 90/100, making the latest From Software's latest child totally able to sit with the same names as legendary Dark Souls, The Witcher, GTA or Fallout.

And also depend on your perception of the game, Sekiro: Shadows Die Twice could either be a very hard or a very easy game. But no matter what, the current record for this game is just impressive.

Recently, danflesh111 - a Twitch streamer has completed all the game in just under an hour. To be more specific, they have completed the game in 50:52 ( 50 minutes - 52 seconds). Take that in comparison with the 20 hours it takes me to get to the first boss. I have to admit that I feel really down that people could do such a speed runner in just a week. Despite this speedrun takes on the quickest ending, however, that didn't make this achievement any less impressive.

And as we know the gaming industry too well, the achievement of danflesh111 would be standing there for long. Plenty of players and people out there are aiming for the record, some amateurs have even pointed out some point to improve in the run.

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<![CDATA[Sekiro: Shadows Die Twice – Story, Gameplay And New Combat Mechanic]]> https://gurugamer.com/pc-console/sekiro-shadows-die-twice-story-gameplay-and-new-combat-mechanic-1826 Wed, 06 Mar 2019 19:07:38 +0000 https://gurugamer.com/pc-console/sekiro-shadows-die-twice-story-gameplay-and-new-combat-mechanic-1826
Sekiro is planned to be released on March 22 for PS4, Xbox One, and PC. This article will reveal its story, gameplay, new combat mechanic and more.]]>

Sekiro: Shadows Die Twice, the From Software’s forthcoming Soulsborn title is set in primeval Japan.

As it was introduced at E3 last year, From Software titles’ fans have been eager to lay their hands on the new title. Details about it are just commencing to emerge.

“The trailer”

Release date: Sekiro is planned to be released on March 22 for PS4, Xbox One, and PC.

Pre-Order: 2 editions are available that are the Collector’s Edition and the Standard Edition. The former edition goes with Steelbook, full game, 7’’ Shinobi statute, digital soundtrack, map, three duplicate game coins, and art book while the latter one is accompanied by the game merely.

1

“The Collector’s Edition and the Standard Edition are available”

The Plot: Sekiro is fairly different from Soulsborne. There will not be long monologues and dialogue, yet enough to enhance the fragmented storytelling preferred by its developers.

The title is placed in the “Warring States” era in Japan, which existed in the late 16th century. The Wolf, a shinobi has the tasks to rescue the abducted Young Lord who he vowed to protect.

Open World

The title will be approximately the same length as Dark Soul 3 and Bloodborne and the players are expected to spend the same quantity of time completing it. As we expected, there will be an area named the Dilapidated Temple.

You will discover a character upgrading your skills as well as upgrading the Healing Gourd to maximize the number of uses, plus a zone where players are able to practice their fighting capacities on The Immortal Soldier there.

The Temple will be approachable early and you are allowed to access it through bonfires, Idols of Sculptor or limited items.

2“Sekiro can be defined as an action-adventure title”

Hidetaka Miyazaki, Sekiro’s director has claimed it is one of the most open studios with a lot of paths to choose and they declare that they’ll give players “a great deal of choice and freedom about which order and way you choose to explore.”

In one mission, you will visit a flashback to Hirata Estates to understand the relationship between the protagonist and another character. Dark Souls two deployed flashbacks so it will be captivating to see how it will be implemented in the title.

Player are stimulated to uncover every position as well as communicated with everything to learn about Sekiro’s secrets and lore. Sekiro is definitely a welcome alteration from the frequently worrisome and dark art style, arousing players to wander through exquisite villages and countryside.

There isn’t likewise multiplayer aspects, although there’s a pause button.

The combat

Different from its forerunners, there will not be abilities and class systems in the title. And players will not find any weapons or armor as ones they played. Players will not event gather souls from rivals or stay at a bonfire in order to save their progress.

Sekiro can be defined as an action-adventure which wants players to pay more attention to exploration rather than stats. You will be allowed to obtain power-ups as well as equipment for the mechanical hand which is tucked away, such as a torch arm dealing fire damage or an axe which demolish shields.

Likewise, there is a new traversal technician which permitted you to employ a hook to obtain vantage points while discovering as well as in combat; as a result, you are able to employ the complete battle arena substituting for hacking ankles of Bosses for 10 minutes.

3“Players should adopt a more hostile playstyle.”

The absence of classes means you will need to depend on tools to fight a boss as well as choosing the straightforward approach instead of balancing bosses. The title preview disclosed yet another appealing feature about boss battles. In the preview, The boss named Lady Butterfly takes very little conventional attacks. The actual damage is generated by breaking its posture that means players should adopt a more hostile playstyle.

Parrying is a noticeable feature in the title. Players will duel with rivals instead of killing them as fast as possible which make the fight more fulfilling when beating a demanding enemy.

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